ALGORITHMS

Updated 681 days ago
  • ID: 10926292/136
Computational geometry algorithms for software programming including C++ code, basic lmath, a book store, and related web site links... This book presents practical geometry algorithms with computationally fast C++ code implementations. It covers algorithms for fundamental geometric objects, such as points, lines, rays, segments, triangles, polygons, and planes. These determine their basic 2D and 3D properties, such as area, distance, inclusion, and intersections. There are also algorithms compute bounding containers for these objects, including a fast bounding ball, various convex hull algorithms, as well as polygon extreme points and tangents. And there is a fast algorithm for polyline simplification using decimation that works in any dimension.
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softsurfer.com

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geomalgorithms.com

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